- Original Poster
- #1
I'm looking for advice on a good strategy for a new Interactive VR business I'm working on.
My previous background is 3D visualisation and animation work, which has been fairly lucrative over the years as an individual consultant, I have always tried to be a step ahead, branching out from Architecture into Engineering and Manufacturing, but eventually the 3D technology I've worked with becomes more accessible and my specialist work ends up in house. As a result, again I am looking to stay one step ahead and that's why I have been exploring interactive VR technology.
The issues is that the complexities of producing VR applications is on another level technically speaking to what I have worked on before, and it seems the best way forward is to look at building a team of specialists. And so I feel a need a more robust business strategy than the fairly adhoc way I've been getting work in the past to be able to develop and grow this business.
I'm currently developing a prototype application which enables a VR user to build some Ikea furniture (this is not because I think Ikea it is a key market, it's more because I feel most engineers for instance would be able to relate to this simple assembly process) which can be seen here https://www.virtual-living.co.uk/
The issue I have is that there is a slight chicken and egg scenario. If I manage to find a client willing to part with a lot of money to explore such a technology, based on this or another prototype application I produce, , how do I then deliver it without the team of specialists, and likewise how do build a team without a major client on board?
I'm so used to doing everything in my business myself, so this would be a step change.
My previous background is 3D visualisation and animation work, which has been fairly lucrative over the years as an individual consultant, I have always tried to be a step ahead, branching out from Architecture into Engineering and Manufacturing, but eventually the 3D technology I've worked with becomes more accessible and my specialist work ends up in house. As a result, again I am looking to stay one step ahead and that's why I have been exploring interactive VR technology.
The issues is that the complexities of producing VR applications is on another level technically speaking to what I have worked on before, and it seems the best way forward is to look at building a team of specialists. And so I feel a need a more robust business strategy than the fairly adhoc way I've been getting work in the past to be able to develop and grow this business.
I'm currently developing a prototype application which enables a VR user to build some Ikea furniture (this is not because I think Ikea it is a key market, it's more because I feel most engineers for instance would be able to relate to this simple assembly process) which can be seen here https://www.virtual-living.co.uk/
The issue I have is that there is a slight chicken and egg scenario. If I manage to find a client willing to part with a lot of money to explore such a technology, based on this or another prototype application I produce, , how do I then deliver it without the team of specialists, and likewise how do build a team without a major client on board?
I'm so used to doing everything in my business myself, so this would be a step change.